It didn’t surpass some of the fighting game heavy hitters of the generation like Tekken 5, but it did hold it own pretty well as a game so heavily and singularly focused on its character models. It would feature lots of real legendary Boxers like Roy Jones Jr who was pictured on the box art.īy PS2 and Xbox standards, it was a pretty good-looking game. Fight Night 2004 would be EA’s way of testing the waters with the new franchise on the PS2 and Xbox. Not that they really had much else to work with at the time, but fast forward to the mainline series of EA games that most gamers will recognize today and the complexity takes a massive leap forward. Fight Night for the 7800, Apple 2, and Commodore 64 was a primitive but earnest attempt at a boxing game that basically just boiled down to timing. Most know the series for those 6th and 7th generation games even though one could conceivably argue it really started back in the late 80’s with an Atari 7800 game of the same name. Why is that? What the hell happened to Fight Night? Ten years after the last game in the series was released and not even a whisper of a new game. With over 5 games developed in the series (many more depending on where you feel the series truly started) and pretty decent reception throughout the life of the series, you’d think we’d still be getting entries every now and then, especially with EA’s uncanny ability to keep a series going well past its prime. Even today the facial damage and fighting styles of certain famous boxers is pretty impressive despite the games being a decade or more old.Ĭollision detection and realistic visual representation of the action on-screen were top-notch and had to be for the games to be successful. Many know it today as the go-to EA Sports franchise for ultra-realistic boxing that was somewhat regularly released back in the early-to-mid 2000s. To many boxing fans who also like video games, the perfect gaming analogue to their favorite sport has been the Fight Night series for a long time.
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