And also, it would stop bot accounts from being made completely by bots, reducing the amount of botting a little bit. It would filter out lots of annoying random people, and also, allow people under 13, that have a brain bigger than a peanut, to use quick chat. If you fail, you can't use free chat unless you provide a good reason to jagex why you failed the test. There should be an IQ test and if you pass you can use free chat. There would be no rant if I could post there, because quick chat restricted users cannot use the forums. If any re-work is needed, it would be for the combat spells, which I cannot comment on. I have no idea of it's power in combat, but it's certainly helpful outside of combat-and shouldn't be any more helpful or devalue skills. I mainly train magic via the circus and from using non-combat spells, and since around level 40 magic, I've found it very easy to train magic. Lets not forget the teleport spells, High Alchemy etc. Superheat Item & the skill boosts/benefits the Lunar Spellbook provides (Bake Pie, Cure Plant, Humidify, Hunter Kit, Superglass Make, String Jewelry, Fertile Soil and Plank Make) are enough non-combat uses of magic. As for the woodcutting spell, it would help inflation, as you'd only need 30 woodcutting to cut some yew logs to fletch into longbows and then high alch. As for the cooking spell, we have a bake pie spell in the lunar spellbook, a spell allowing you to cook anything (especially with only half the skill requirement) would make the number of sharks, monkfish and the like on the GE increase dramatically-and devalue the cooking skill. Would it require logs? Either way, there are already enogh methods (bow & tinderbox are enough) to make a fire with logs. I disagree with these, especially the firemaking spell. Although I think Dungeoneering also opens up new ways of socialising, and could be added to that list if I'm understanding you correctly - especially with the co-operation required (as much as Jagex says Pest Control was their first co-opreative minigame, it really is just a matter of running up to the portals and destroying them without saying a word). No worries, thanks for clearing that up :thumbsup. Though I'm sorry if it annoys you, it is nevertheless the point of subjective, opinion articles to do so, and all articles which add something other than objective information do this. When I said they didn't add "fun", I was indeed stating an opinion as fact. Therefore, I wasn't deriding quests or skills instead, I was pointing out that quests do not add depth in the aforementioned sense. The only recent skill which comes close is Summoning, and the way it changes combat, but arguably the wealth of interactive features (fighting arenas, telescopes, trap doors etc) and customisation of the POH outstrips the ability to walk around and fight with a large bird. being able to catch a new fish, cut a new tree etc). The reason I single out Construction as different is because the POH, and the opportunities it opens up in terms of socialising, gives players a tangible reward far beyond those of other skills (e.g. The same can be said of skills they follow a similar model to all the others. Regardless of the content, they are not as new in the sense of innovation as the Clan Camp because they still follow a similar - to whatever extent - model to all the other quests in the game. When I say that updates such as new skills and quests don't add depth to the game, what I am trying to say is that, though the individual quests may be deep, they do not add depth to the overall gameplay experience in that they do not add new layers of gameplay, rather, they simply expand on what is already there. I personaly am not intrested in clans, but don't go around saying clans don't add anything to the game, because they do for some players, even if they don't for me, I'm sorry if it came across that way, Dragonmaker9, yet this was not what I was trying to say at all. I can understand a writer disagreeing with my views, but stating somethimg that is their opinion as fact just annoys me. The Void Knights series), and other quests have had deep, well thought out puzzles (Meeting History is my favourite example of this. Some of the quests I've done recently have been very deep, with excellent character development (e.g.
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